Gaming
Nintendo leads the Gaming category, ranking No. 12 overall among all 425 brands in the study, with EA and Twitch TV rounding out the top three. Gaming ranks third among industries this year.
Industry Performance
The category has an average Brand Intimacy Quotient of 35.4. Gaming’s built-in habits and tight-knit communities give it a natural edge in keeping people emotionally engaged over time, above the cross-industry average of 29.4.
Components and Measures
Ritual is the dominant archetype, and the category ranks first in the study. Most users are in the first stage of Brand Intimacy, sharing. Resonance is fair showing an engagement score of 7.5 and a sentiment score of 33.8, indicating a moderate emotional connection with room for deeper intimacy to develop.
Access Key Findings
Billions of data points. 425 brands. 15 years of research.
Access Key FindingHead to Head
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